Bestiary 4 | Monsters | Geist | Special Abilities | Spiritual Manipulation
Geists have the ability to take control of haunts. When a
geist enters a haunt's area of effect, the
geist can immediately attempt to take over the haunt by making a Charisma check. If the result of the Charisma check is equal to or greater than the haunt's CR, the
geist takes over the haunt and maintains control as long as the
geist remains within 1 mile. If the
geist's attempt to take control of a haunt fails, the
geist must retreat from the haunt's area of effect and cannot attempt to take control of the haunt again for 24 hours. When a
geist controls a haunt, it can activate or suppress the haunt's effects as a free action and the haunt automatically resets in half its normal time. A haunt under a
geist's control can still be neutralized when reduced to 0 hit points, but it cannot be permanently put to rest until the
geist that controls it is destroyed. A
geist can control a number of haunts up to its Charisma modifier at one time (usually five).